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Old Jun 21, 2007, 12:17 PM // 12:17   #1
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Default Engine upgrade with EotN?

This is speculation supported by the "dungeons" video that's been released to promote Eye of the North. If you look above heat sources such as torches in the video, you can see heat ripple. This is a realtime refraction effect, which is not (to my knowledge) an effect supported by the current GW engine or it would have been used in Nightfall along with the rippling portals. So it looks like we'll be getting at least a minor graphics engine upgrade along with EofN. That's nice.
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Old Jun 21, 2007, 12:30 PM // 12:30   #2
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Those per pixel shaders (simulated refraction from different air density) are currently in the login screen. Maybe i'm missing something here, but aren't the same pixel displacement shaders used in water ripples and portals (Elona) by using some tilable image map or procedural function?

-Man
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Old Jun 21, 2007, 12:43 PM // 12:43   #3
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You're absolutely right. The torches in the login screen use this very effect. I'm a doofus.

For some reason the heat ripple was one of the things that really leapt out at me in the video. This thread is now officially pointless.
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Old Jun 21, 2007, 01:58 PM // 13:58   #4
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Quote:
Originally Posted by Verteiron
This thread is now officially pointless.
Heheh. That doesn't exactly make it unique. ^_^
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Old Jun 21, 2007, 03:56 PM // 15:56   #5
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I wouldn't mind an upgrade, but the engine is one of the best ones I've come across so far. The loading times never seize to amaze me, and the streaming updates are totally awesome.

So as long as the speed stays, sure !
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Old Jun 21, 2007, 05:04 PM // 17:04   #6
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The heat ripple only goes so far, though, at least for my graphics card. The heat ripple will go through what's blocking it, like when my warrior's leg blocked the torch, his leg began to ripple.
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Old Jun 21, 2007, 05:15 PM // 17:15   #7
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Well one can hope that maybe they'll backport a feature or two from the GW2 engine.
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